Yasar NPC Militia
CHARACTER NAME PLAYER CAMPAIGN
Aristocrat-lvl1, Ranger-lvl2 Human ??? ???
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

10 +0

HP
hit points

24     30ft.

DEX
dexterity

16 +3

AC
armor class

17 = 10 + 4 + 0 + 3 + 0 + 0 + 0 + 0

CON
constitution

10 +0 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION

INT
intelligence

12 +1

TOUCH
armor class

13

FLAT-FOOTED
armor class

14
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Appraise¤§ int 2 = 1 + 1 + 0
  (cc)Balance¤ dex 3 = 4 + 0 + -1
  (cc)Bluff¤§ cha 1 = 1 + 0 + 0
  Climb¤ str 3 = 3 + 1 + -1
  Concentration¤§ con 5 = 1 + 4 + 0
  Craft (Textiles)¤§ int 2 = 1 + 1 + 0
  (cc)Decipher Script§ int 1 = 1 + 0 + 0
  (cc)Diplomacy¤§ cha 1 = 1 + 0 + 0
  (cc)Disable Device§ int 1 = 1 + 0 + 0
  (cc)Disguise¤§ cha 1 = 1 + 0 + 0
  (cc)Escape Artist¤ dex 3 = 4 + 0 + -1
  (cc)Forgery¤§ int 1 = 1 + 0 + 0
  (cc)Gather Information¤§ cha 1 = 1 + 0 + 0
  Handle Animal§ cha 5 = 1 + 2 + 2
  Heal¤§ wis 3 = 2 + 1 + 0
  Hide¤ dex 6 = 4 + 3 + -1
  (cc)Intimidate¤§ cha 1 = 1 + 0 + 0
  Jump¤ str 7 = 3 + 5 + -1
  (cc)Knowledge (arcana)§ int 2 = 1 + 1 + 0
  (cc)Knowledge (architecture & engineering)§ int 1 = 1 + 0 + 0
  Knowledge (dungeoneering)§ int 2 = 1 + 1 + 0
  Knowledge (geography)§ int 3 = 1 + 2 + 0
  (cc)Knowledge (history)§ int 2 = 1 + 1 + 0
  (cc)Knowledge (local)§ int 1 = 1 + 0 + 0
  Knowledge (nature)§ int 5 = 1 + 2 + 2
  (cc)Knowledge (nobility and royalty)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (religion)§ int 2 = 1 + 1 + 0
  (cc)Knowledge (the planes)§ int 1 = 1 + 0 + 0

WIS
wisdom

14 +2         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

12 +1

INITIATIVE
modifier

+3 = 3 + 0
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

3 = 3 + 0 + 0 + 0 +

REFLEX
dexterity

6 = 3 + 3 + 0 + 0 +

WILL
wisdom

4 = 2 + 2 + 0 + 0 +
BASE ATTACK BONUS 2 SPELL RESISTANCE 0

GRAPPLE
modifier

2 = 2 + 0 + 0 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
Rapier +5 d6 18-20 2x
RANGE TYPE NOTES
5 pierce
ATTACK ATTACK DAMAGE CRITICAL
RANGE TYPE NOTES
5   (cc) crossclass skill
¤ can be used untrained § apply armor penalty
                                   
POSSESSIONS   SKILLS
ITEM num LB. ITEM num LB.
rapier (mw) chain shirt  
 
potion (cure light) 2  
potion (cat's grace) 1  
potion (barkskin)  
 
 
 
   
 
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  Listen¤§ wis 7 = 2 + 5 + 0
  Move Silently¤ dex 10 = 4 + 7 + -1
  (cc)Open Lock§ dex 4 = 4 + 0 + 0
  (cc)Perform¤§ cha 1 = 1 + 0 + 0
  Profession (Merchant)§ wis 4 = 2 + 2 + 0
  Ride¤§ dex 8 = 4 + 2 + 2
  Search¤§ int 7 = 1 + 6 + 0
  (cc)Sense Motive¤§ wis 3 = 2 + 1 + 0
  (cc)Sleight of Hand§ dex 3 = 4 + 0 + -1
  (cc)Speak Language§ int 1 = 1 + 0 + 0
  (cc)Spellcraft§ int 6 = 1 + 5 + 0
  Spot¤§ wis 10 = 2 + 8 + 0
  Survival¤§ wis 12 = 2 + 10 + 0
  Swim¤§ str 1 = 3 + 0 + -2
  (cc)Tumble dex 9 = 4 + 4 + 2-1
  (cc)Use Magic Device§ cha 1 = 1 + 0 + 0
  Use Rope¤§ dex 4 = 4 + 0 + 0
        =   +   +  
        =   +   +  
        =   +   +  
  TOTAL:   63 = + +
1-76lb. 77-153lb. 154-230lb. 230lb. 460lb. 1150lb.   PLATINUM 0
  GOLD 0
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 0
COPPER 0
FEATS, LANGUAGES & ABILITIES
Feats Languages Ranger Feats  
Simple Weapon Proficiency Common Track  
Martial Weapon Proficiency Chondathan Wild Empathy  
Armor Proficiency (light) Favored Enemy ???  
Shield Proficiency   Two Weapon Fighting  
Fearless    
Weapon Finess    
   
   
   
       
       
Appearance, Traits + Disadvantages

Weapon Finess: use DEX instead of STR for hit bonus.

Fearless: immune to fear effects.

Track: Roll vs Survival to follow

Favored Enemy: +2 Bluff, Listen, Sense Motive, Spot, Survival, Damage

Wild Empathy: 1d20 + ranger level and Cha mod

Two-Hand Fighting: Attack with a weapon in each hand. -2 hit each if off hand weapon is light. -4 if offhand weapon is one-handed.

History

   

Goals

   

Item notes